Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
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Uppdatering: 18 nov @ 10:27

- Add storages with old names for compatibility with other mods

Uppdatering: 18 nov @ 10:23

Uppdatering: 18 nov @ 10:21

- Add storages with old names for compatibility with other mods

Uppdatering: 15 nov @ 11:32

Update mod to meltdown standards
- Add modular thermal missiles. Note that payload segments on thermal missiles also need to be heated.
- Loader should respect scorched status

Other tweaks and fixes
- Streamline payload exponents. Explosive-type missiles are now all 0.8/0.2, shrapnel-type missiles are all 0.5/0.5
- Update to buff display methods
- HE missiles now load front to back like all other missiles
- Update to stats and tooltips
- Internal updates for better future development

Uppdatering: 16 sep @ 9:52

- Make mod compatible with game v0.30.0

Uppdatering: 13 sep @ 17:16

- Fix crash with sound update

Uppdatering: 30 jul @ 20:48

- Update mod for game v0.30.0 (meltdown update)
- Use editor part sub-groups for missile and mine launchers
- Internal mod restructuring

Uppdatering: 9 jul, 2024 @ 10:33

- Fix issue with save loading (hopefully)

Uppdatering: 8 jul, 2024 @ 10:06

- Use workaround to display more buffs
- Various internal updates and refactors

Uppdatering: 19 jun, 2024 @ 11:52

- Add electroshock missiles, a new missile type using EMP missile parts and creates a lingering power-draining field
- Fix frag missiles turn rate not scaling with segment buffs
- Fix code mod stat panel not showing the increased blast radius from torpedoes