Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
Näytetään 11–20 / 41
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Päivitys: 22.4.2024 klo 11.18
tekijältä syy1125

- Fix some missing strings and broken textures
- Add EML integration for displaying missile stats

Päivitys: 5.1.2024 klo 10.13
tekijältä syy1125

- Fix crash when opening resource manager while using frag missiles
- Add placeholder icon for frag missile tech

Päivitys: 4.1.2024 klo 12.19
tekijältä syy1125

- Add frag missiles, a new missile type using the large missile model and spawns damaging fragments on impact
- Update tech tree to match changes in vanilla

Päivitys: 29.10.2023 klo 10.45
tekijältä syy1125

- Fix crash when used with other mods that significantly change missile hp

Päivitys: 24.10.2023 klo 11.04

- Hotfix for 1.5.10 applying the changes to heat consistently to both missiles and torpedoes

Päivitys: 24.10.2023 klo 10.33

- 1.5.10 had some broken rule defs, reverting to an older version until they can be fixed

Päivitys: 24.10.2023 klo 10.25

- Adjust heat missile penetration stream, hopefully making it more consistent
- Move launcher positions forward half a block to hopefully reduce source ship collisions

Päivitys: 12.7.2023 klo 9.26

- Fix issue with missile not showing targeting lines
- Mark mod as compatible with 0.23

Päivitys: 29.5.2023 klo 10.28

- Reduce HEAT shrapnel damage by 1/3
- Reduce HEAT missile health by 75%

Päivitys: 28.3.2023 klo 10.14

- Adjust modular mines and addons to match changes in vanilla mines