Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
Se afișează 11-20 din 41 intrări
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Actualizare: 22 apr. 2024 @ 11:18

- Fix some missing strings and broken textures
- Add EML integration for displaying missile stats

Actualizare: 5 ian. 2024 @ 10:13

- Fix crash when opening resource manager while using frag missiles
- Add placeholder icon for frag missile tech

Actualizare: 4 ian. 2024 @ 12:19

- Add frag missiles, a new missile type using the large missile model and spawns damaging fragments on impact
- Update tech tree to match changes in vanilla

Actualizare: 29 oct. 2023 @ 10:45

- Fix crash when used with other mods that significantly change missile hp

Actualizare: 24 oct. 2023 @ 11:04

- Hotfix for 1.5.10 applying the changes to heat consistently to both missiles and torpedoes

Actualizare: 24 oct. 2023 @ 10:33

- 1.5.10 had some broken rule defs, reverting to an older version until they can be fixed

Actualizare: 24 oct. 2023 @ 10:25

- Adjust heat missile penetration stream, hopefully making it more consistent
- Move launcher positions forward half a block to hopefully reduce source ship collisions

Actualizare: 12 iul. 2023 @ 9:26

- Fix issue with missile not showing targeting lines
- Mark mod as compatible with 0.23

Actualizare: 29 mai 2023 @ 10:28

- Reduce HEAT shrapnel damage by 1/3
- Reduce HEAT missile health by 75%

Actualizare: 28 mart. 2023 @ 10:14

- Adjust modular mines and addons to match changes in vanilla mines