Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
Näytetään 1–10 / 41
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Päivitys: 18.11. klo 10.27
tekijältä syy1125

- Add storages with old names for compatibility with other mods

Päivitys: 18.11. klo 10.23
tekijältä syy1125

Päivitys: 18.11. klo 10.21
tekijältä syy1125

- Add storages with old names for compatibility with other mods

Päivitys: 15.11. klo 11.32
tekijältä syy1125

Update mod to meltdown standards
- Add modular thermal missiles. Note that payload segments on thermal missiles also need to be heated.
- Loader should respect scorched status

Other tweaks and fixes
- Streamline payload exponents. Explosive-type missiles are now all 0.8/0.2, shrapnel-type missiles are all 0.5/0.5
- Update to buff display methods
- HE missiles now load front to back like all other missiles
- Update to stats and tooltips
- Internal updates for better future development

Päivitys: 16.9. klo 9.52
tekijältä syy1125

- Make mod compatible with game v0.30.0

Päivitys: 13.9. klo 17.16
tekijältä syy1125

- Fix crash with sound update

Päivitys: 30.7. klo 20.48
tekijältä syy1125

- Update mod for game v0.30.0 (meltdown update)
- Use editor part sub-groups for missile and mine launchers
- Internal mod restructuring

Päivitys: 9.7.2024 klo 10.33
tekijältä syy1125

- Fix issue with save loading (hopefully)

Päivitys: 8.7.2024 klo 10.06
tekijältä syy1125

- Use workaround to display more buffs
- Various internal updates and refactors

Päivitys: 19.6.2024 klo 11.52
tekijältä syy1125

- Add electroshock missiles, a new missile type using EMP missile parts and creates a lingering power-draining field
- Fix frag missiles turn rate not scaling with segment buffs
- Fix code mod stat panel not showing the increased blast radius from torpedoes