Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
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Aggiornamento: 22 apr 2024, 11:18

- Fix some missing strings and broken textures
- Add EML integration for displaying missile stats

Aggiornamento: 5 gen 2024, 10:13

- Fix crash when opening resource manager while using frag missiles
- Add placeholder icon for frag missile tech

Aggiornamento: 4 gen 2024, 12:19

- Add frag missiles, a new missile type using the large missile model and spawns damaging fragments on impact
- Update tech tree to match changes in vanilla

Aggiornamento: 29 ott 2023, 10:45

- Fix crash when used with other mods that significantly change missile hp

Aggiornamento: 24 ott 2023, 11:04

- Hotfix for 1.5.10 applying the changes to heat consistently to both missiles and torpedoes

Aggiornamento: 24 ott 2023, 10:33

- 1.5.10 had some broken rule defs, reverting to an older version until they can be fixed

Aggiornamento: 24 ott 2023, 10:25

- Adjust heat missile penetration stream, hopefully making it more consistent
- Move launcher positions forward half a block to hopefully reduce source ship collisions

Aggiornamento: 12 lug 2023, 9:26

- Fix issue with missile not showing targeting lines
- Mark mod as compatible with 0.23

Aggiornamento: 29 mag 2023, 10:28

- Reduce HEAT shrapnel damage by 1/3
- Reduce HEAT missile health by 75%

Aggiornamento: 28 mar 2023, 10:14

- Adjust modular mines and addons to match changes in vanilla mines