TerraTech
Advanced AI
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Обновление: 6 июн в 15:12
автор: Legionite

Fixed a rare crash caused by the backend not initialising the localisation module in the right order

Обновление: 16 мая в 21:36
автор: Legionite

Upgraded RTS UI
added some scuffed Japanese translations to the AI menus

Improved backend Localisation system to be more consistant
Un-scuffed some parts of the localisation

Обновление: 7 мая в 22:00
автор: Legionite

Removed some causes of crashes caused by the spawning system
Networked some features that should be networked that weren't networked
Fixed crash caused by an edge-case with stationary AI
Fixed crashes caused due to unexpected read-only team alterations

Backend bugfixing update:
Fixed errored terrain generation issue

Обновление: 6 мая в 13:36
автор: Legionite

Backend bugfixing update:
Fixed crash caused by backend update

Обновление: 3 мая в 1:44
автор: Legionite

Backend bugfixing update:
Altered tile loading to work across clients(3)

Обновление: 3 мая в 1:38
автор: Legionite

Backend bugfixing update:
Altered tile loading to work across clients(2)

Обновление: 3 мая в 1:32
автор: Legionite

Backend bugfixing update:
Altered tile loading to work across clients

Обновление: 30 апр в 17:20
автор: Legionite

Saving the world will now also save the range settings of the AI

You can now double-click on the range settings bars to type in the value you want

Обновление: 28 апр в 17:10
автор: Legionite

Fixed issue with enemy base distance culling not working properly
Removed redundant, useless toggle for "Remove Far NPT Bases" in settings

Обновление: 22 апр в 17:08
автор: Legionite

Backend bugfixing update:
Fixed tile loading to hopefully prevent objects from falling out of the world