TerraTech
Advanced AI
Показване на 11 — 20 от 176 постъпления
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Обновление: 6 юни в 15:12

Fixed a rare crash caused by the backend not initialising the localisation module in the right order

Обновление: 16 май в 21:36

Upgraded RTS UI
added some scuffed Japanese translations to the AI menus

Improved backend Localisation system to be more consistant
Un-scuffed some parts of the localisation

Обновление: 7 май в 22:00

Removed some causes of crashes caused by the spawning system
Networked some features that should be networked that weren't networked
Fixed crash caused by an edge-case with stationary AI
Fixed crashes caused due to unexpected read-only team alterations

Backend bugfixing update:
Fixed errored terrain generation issue

Обновление: 6 май в 13:36

Backend bugfixing update:
Fixed crash caused by backend update

Обновление: 3 май в 1:44

Backend bugfixing update:
Altered tile loading to work across clients(3)

Обновление: 3 май в 1:38

Backend bugfixing update:
Altered tile loading to work across clients(2)

Обновление: 3 май в 1:32

Backend bugfixing update:
Altered tile loading to work across clients

Обновление: 30 апр. в 17:20

Saving the world will now also save the range settings of the AI

You can now double-click on the range settings bars to type in the value you want

Обновление: 28 апр. в 17:10

Fixed issue with enemy base distance culling not working properly
Removed redundant, useless toggle for "Remove Far NPT Bases" in settings

Обновление: 22 апр. в 17:08

Backend bugfixing update:
Fixed tile loading to hopefully prevent objects from falling out of the world