Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Organization
Visar 11–20 av 56 poster
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Uppdatering: 4 aug, 2021 @ 20:32

- Added back the switch and continue button, but as a togglable mod setting
Of course I know this is probably only ever going to be used by people who want a nostalgia trip, however this is a setting togglable by missions *cough* Switch Madness *cough* so don't think you can avoid the old version forever.

Uppdatering: 2 aug, 2021 @ 13:59

- Removed debug lines

Uppdatering: 2 aug, 2021 @ 13:55

- Added in the ability for missions to set specific mod settings to be used when this module is played, refer to workshop item description for more information

Uppdatering: 17 jul, 2021 @ 7:36

- Moved when the switch gets turned invisible from OnActivate to Start

Uppdatering: 28 jun, 2021 @ 15:26

- I broke the focusing and defocusing even more, so now its fixed

Uppdatering: 27 jun, 2021 @ 22:23

- Fixed Iñupiaq Numerals not showing properly on the module
- Added the switch back








(but only as an invisible selectable to allow you to focus and defocus on the module correctly)

Uppdatering: 9 jun, 2021 @ 10:21

- If a module is autosolved and displayed as the current mod the module will now actually advance

Uppdatering: 5 jun, 2021 @ 9:10

- Update TTKS support so it no longer randomizes until valid which could cause long loading times

Uppdatering: 31 maj, 2021 @ 23:11

- Added Custom Keys support
- Updated bundled manual

Uppdatering: 4 mar, 2021 @ 11:59

- All Access Codes modules will automatically moved to the front