Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Organization
Viser 11–20 av 56 bidrag
< 1  2  3  4  5  6 >
Oppdatering: 4. aug. 2021 @ 20.32

- Added back the switch and continue button, but as a togglable mod setting
Of course I know this is probably only ever going to be used by people who want a nostalgia trip, however this is a setting togglable by missions *cough* Switch Madness *cough* so don't think you can avoid the old version forever.

Oppdatering: 2. aug. 2021 @ 13.59

- Removed debug lines

Oppdatering: 2. aug. 2021 @ 13.55

- Added in the ability for missions to set specific mod settings to be used when this module is played, refer to workshop item description for more information

Oppdatering: 17. juli 2021 @ 7.36

- Moved when the switch gets turned invisible from OnActivate to Start

Oppdatering: 28. juni 2021 @ 15.26

- I broke the focusing and defocusing even more, so now its fixed

Oppdatering: 27. juni 2021 @ 22.23

- Fixed Iñupiaq Numerals not showing properly on the module
- Added the switch back








(but only as an invisible selectable to allow you to focus and defocus on the module correctly)

Oppdatering: 9. juni 2021 @ 10.21

- If a module is autosolved and displayed as the current mod the module will now actually advance

Oppdatering: 5. juni 2021 @ 9.10

- Update TTKS support so it no longer randomizes until valid which could cause long loading times

Oppdatering: 31. mai 2021 @ 23.11

- Added Custom Keys support
- Updated bundled manual

Oppdatering: 4. mars 2021 @ 11.59

- All Access Codes modules will automatically moved to the front