Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Organization
Ergebnisse 11–20 von 58
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Update: 3. Jan. 2022 um 13:10

- Added compatibility with Mystery Module thanks to Timwi

Update: 4. Aug. 2021 um 21:10

- Forgot to bundle the new manual with the mod

Update: 4. Aug. 2021 um 20:32

- Added back the switch and continue button, but as a togglable mod setting
Of course I know this is probably only ever going to be used by people who want a nostalgia trip, however this is a setting togglable by missions *cough* Switch Madness *cough* so don't think you can avoid the old version forever.

Update: 2. Aug. 2021 um 13:59

- Removed debug lines

Update: 2. Aug. 2021 um 13:55

- Added in the ability for missions to set specific mod settings to be used when this module is played, refer to workshop item description for more information

Update: 17. Jul. 2021 um 7:36

- Moved when the switch gets turned invisible from OnActivate to Start

Update: 28. Jun. 2021 um 15:26

- I broke the focusing and defocusing even more, so now its fixed

Update: 27. Jun. 2021 um 22:23

- Fixed Iñupiaq Numerals not showing properly on the module
- Added the switch back








(but only as an invisible selectable to allow you to focus and defocus on the module correctly)

Update: 9. Jun. 2021 um 10:21

- If a module is autosolved and displayed as the current mod the module will now actually advance

Update: 5. Jun. 2021 um 9:10

- Update TTKS support so it no longer randomizes until valid which could cause long loading times