Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Organization
Showing 11-20 of 58 entries
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Update: Jan 3, 2022 @ 1:10pm

- Added compatibility with Mystery Module thanks to Timwi

Update: Aug 4, 2021 @ 9:10pm

- Forgot to bundle the new manual with the mod

Update: Aug 4, 2021 @ 8:32pm

- Added back the switch and continue button, but as a togglable mod setting
Of course I know this is probably only ever going to be used by people who want a nostalgia trip, however this is a setting togglable by missions *cough* Switch Madness *cough* so don't think you can avoid the old version forever.

Update: Aug 2, 2021 @ 1:59pm

- Removed debug lines

Update: Aug 2, 2021 @ 1:55pm

- Added in the ability for missions to set specific mod settings to be used when this module is played, refer to workshop item description for more information

Update: Jul 17, 2021 @ 7:36am

- Moved when the switch gets turned invisible from OnActivate to Start

Update: Jun 28, 2021 @ 3:26pm

- I broke the focusing and defocusing even more, so now its fixed

Update: Jun 27, 2021 @ 10:23pm

- Fixed Iñupiaq Numerals not showing properly on the module
- Added the switch back








(but only as an invisible selectable to allow you to focus and defocus on the module correctly)

Update: Jun 9, 2021 @ 10:21am

- If a module is autosolved and displayed as the current mod the module will now actually advance

Update: Jun 5, 2021 @ 9:10am

- Update TTKS support so it no longer randomizes until valid which could cause long loading times