Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Organization
Visar 1–10 av 56 poster
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Uppdatering: 24 apr @ 22:20

- Remove debug line

Uppdatering: 24 apr @ 22:14

- Moved to back modules will no longer move to back if Custom Keys or Mystery Module require the mod to be solved before others

Uppdatering: 15 mar @ 18:06

- Added support for hit mogul Sword of Damocles

Uppdatering: 14 jul, 2023 @ 14:58

- Fixed mission description checker failing to remove spaces properly

Uppdatering: 28 jun, 2023 @ 17:35

- Switch Madness now has the Organization description setup and so Organization no longer needs to force it module side

Uppdatering: 14 apr, 2023 @ 18:20

- The module is now forced to be the switch version on Switch Madness

Uppdatering: 13 nov, 2022 @ 21:16

- Reverted change to TTKS variables that made them static so Custom Keys won't throw an exception
- 'The Cube' is no longer shown on the notepad before the lights turn on

Uppdatering: 4 jul, 2022 @ 18:16

- Fixed status light position

Uppdatering: 3 jan, 2022 @ 13:10

- Added compatibility with Mystery Module thanks to Timwi

Uppdatering: 4 aug, 2021 @ 21:10

- Forgot to bundle the new manual with the mod