Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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更新:2021年8月4日 @ 20時32分

- Added back the switch and continue button, but as a togglable mod setting
Of course I know this is probably only ever going to be used by people who want a nostalgia trip, however this is a setting togglable by missions *cough* Switch Madness *cough* so don't think you can avoid the old version forever.

更新:2021年8月2日 @ 13時59分

- Removed debug lines

更新:2021年8月2日 @ 13時55分

- Added in the ability for missions to set specific mod settings to be used when this module is played, refer to workshop item description for more information

更新:2021年7月17日 @ 7時36分

- Moved when the switch gets turned invisible from OnActivate to Start

更新:2021年6月28日 @ 15時26分

- I broke the focusing and defocusing even more, so now its fixed

更新:2021年6月27日 @ 22時23分

- Fixed Iñupiaq Numerals not showing properly on the module
- Added the switch back








(but only as an invisible selectable to allow you to focus and defocus on the module correctly)

更新:2021年6月9日 @ 10時21分

- If a module is autosolved and displayed as the current mod the module will now actually advance

更新:2021年6月5日 @ 9時10分

- Update TTKS support so it no longer randomizes until valid which could cause long loading times

更新:2021年5月31日 @ 23時11分

- Added Custom Keys support
- Updated bundled manual

更新:2021年3月4日 @ 11時59分

- All Access Codes modules will automatically moved to the front