Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Organization
目前顯示第 11-20 項,共 56 項
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更新:2021 年 8 月 4 日 @ 下午 8:32

- Added back the switch and continue button, but as a togglable mod setting
Of course I know this is probably only ever going to be used by people who want a nostalgia trip, however this is a setting togglable by missions *cough* Switch Madness *cough* so don't think you can avoid the old version forever.

更新:2021 年 8 月 2 日 @ 下午 1:59

- Removed debug lines

更新:2021 年 8 月 2 日 @ 下午 1:55

- Added in the ability for missions to set specific mod settings to be used when this module is played, refer to workshop item description for more information

更新:2021 年 7 月 17 日 @ 上午 7:36

- Moved when the switch gets turned invisible from OnActivate to Start

更新:2021 年 6 月 28 日 @ 下午 3:26

- I broke the focusing and defocusing even more, so now its fixed

更新:2021 年 6 月 27 日 @ 下午 10:23

- Fixed Iñupiaq Numerals not showing properly on the module
- Added the switch back








(but only as an invisible selectable to allow you to focus and defocus on the module correctly)

更新:2021 年 6 月 9 日 @ 上午 10:21

- If a module is autosolved and displayed as the current mod the module will now actually advance

更新:2021 年 6 月 5 日 @ 上午 9:10

- Update TTKS support so it no longer randomizes until valid which could cause long loading times

更新:2021 年 5 月 31 日 @ 下午 11:11

- Added Custom Keys support
- Updated bundled manual

更新:2021 年 3 月 4 日 @ 上午 11:59

- All Access Codes modules will automatically moved to the front