Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Organization
Visar 21–30 av 56 poster
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Uppdatering: 21 feb, 2021 @ 1:37

- The switch and continue button have been removed (Manual Reprint Required)

Uppdatering: 7 dec, 2020 @ 17:22

- Fixed module highlight

Uppdatering: 17 okt, 2020 @ 13:49

- Updated the ignore and moved to back lists in the manual

Uppdatering: 27 jun, 2020 @ 6:59

- Fixed the module softlocking the game if a Turn The Keys is present and only one type of TTKS module shows and not both (i.e. Only before modules and no after and vice versa)

Uppdatering: 23 jun, 2020 @ 15:05

- Fixed multiple organization support

Uppdatering: 6 jun, 2020 @ 15:26

- Fixed the module not detecting some modules on other Organizations

Uppdatering: 1 jun, 2020 @ 8:51

- Oh hey look 100 levels is out, lets ignore that!

Uppdatering: 31 maj, 2020 @ 8:35

- Fixed issue with autosolved modules that had the font issue
- Fixed vowel check for Vigenere Cipher

Uppdatering: 31 maj, 2020 @ 0:01

- Ok yeah 7 and Multitask exist
- Oh also forgot to mention that I added modules that can be used for testing in the TestHarness

Uppdatering: 30 maj, 2020 @ 23:04

Hey look a major update!
- Heavily changed both the ignore and moved the back lists based on community feedback, all changes are in the manual (Manual reprint required)
- Added Gamepad/controller support
- Made the logging slightly easier to read
- Fixed the module not solving after cooldown finishes in Timemode with 0 mods left
- Finally fixed the font issue with certain modules
- Enhanced the highlight on the switch
- Fixed the TP autosolver not working properly
- Removed slight delay between TP continue press and annoucing of cooldown start in Timemode
- Made it so TimeMode cooldown is logged properly by making the module wait until activation to log everything
- TTKS modules are now randomly struned about in the order chosen by the module, but it will still make sure all TTKS are still solvable