Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Organization
Mostrando 11-20 de 56 aportaciones
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Actualización: 4 AGO 2021 a las 20:32

- Added back the switch and continue button, but as a togglable mod setting
Of course I know this is probably only ever going to be used by people who want a nostalgia trip, however this is a setting togglable by missions *cough* Switch Madness *cough* so don't think you can avoid the old version forever.

Actualización: 2 AGO 2021 a las 13:59

- Removed debug lines

Actualización: 2 AGO 2021 a las 13:55

- Added in the ability for missions to set specific mod settings to be used when this module is played, refer to workshop item description for more information

Actualización: 17 JUL 2021 a las 7:36

- Moved when the switch gets turned invisible from OnActivate to Start

Actualización: 28 JUN 2021 a las 15:26

- I broke the focusing and defocusing even more, so now its fixed

Actualización: 27 JUN 2021 a las 22:23

- Fixed Iñupiaq Numerals not showing properly on the module
- Added the switch back








(but only as an invisible selectable to allow you to focus and defocus on the module correctly)

Actualización: 9 JUN 2021 a las 10:21

- If a module is autosolved and displayed as the current mod the module will now actually advance

Actualización: 5 JUN 2021 a las 9:10

- Update TTKS support so it no longer randomizes until valid which could cause long loading times

Actualización: 31 MAY 2021 a las 23:11

- Added Custom Keys support
- Updated bundled manual

Actualización: 4 MAR 2021 a las 11:59

- All Access Codes modules will automatically moved to the front