Space Engineers

Space Engineers

UPDATED Star Wars Systems Astromechs (Animated!) with radiation detection radar
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Uppdatering: 7 maj, 2020 @ 0:37

Further adjustment to runtime impact (reduction.)

Uppdatering: 5 maj, 2020 @ 23:36

Lil' tweak with dictionary handling for issue where entityId is duplicated by the engine.

Uppdatering: 3 maj, 2020 @ 17:26

Another little tweak to radiation detection to speed things up a tiny bit.

Uppdatering: 3 maj, 2020 @ 4:07

Patch for the particle effects.

Uppdatering: 29 apr, 2020 @ 20:50

Changed radiation analysis system to iterate through grids rather than doing them all at once. Should reduce runtime.

Uppdatering: 26 apr, 2020 @ 6:40

Uppdatering: 17 apr, 2020 @ 4:56

Adjusted code so only astromechs can detect radiation, not any PB.

Uppdatering: 8 apr, 2020 @ 21:37

It's Easter so here's an egg hint! Try "GetTransmitters" instead of "GetEmitters" for the pseudo-radar function.

Uppdatering: 7 apr, 2020 @ 6:10

Uppdatering: 15 apr, 2019 @ 21:35