Space Engineers

Space Engineers

UPDATED Star Wars Systems Astromechs (Animated!) with radiation detection radar
11-20 van 24 items weergegeven
< 1  2  3 >
Update: 7 mei 2020 om 0:37

Further adjustment to runtime impact (reduction.)

Update: 5 mei 2020 om 23:36

Lil' tweak with dictionary handling for issue where entityId is duplicated by the engine.

Update: 3 mei 2020 om 17:26

Another little tweak to radiation detection to speed things up a tiny bit.

Update: 3 mei 2020 om 4:07

Patch for the particle effects.

Update: 29 apr 2020 om 20:50

Changed radiation analysis system to iterate through grids rather than doing them all at once. Should reduce runtime.

Update: 26 apr 2020 om 6:40

Update: 17 apr 2020 om 4:56

Adjusted code so only astromechs can detect radiation, not any PB.

Update: 8 apr 2020 om 21:37

It's Easter so here's an egg hint! Try "GetTransmitters" instead of "GetEmitters" for the pseudo-radar function.

Update: 7 apr 2020 om 6:10

Update: 15 apr 2019 om 21:35