Space Engineers
UPDATED Star Wars Systems Astromechs (Animated!) with radiation detection radar
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Обновление: 7 май 2020 в 0:37

Further adjustment to runtime impact (reduction.)

Обновление: 5 май 2020 в 23:36

Lil' tweak with dictionary handling for issue where entityId is duplicated by the engine.

Обновление: 3 май 2020 в 17:26

Another little tweak to radiation detection to speed things up a tiny bit.

Обновление: 3 май 2020 в 4:07

Patch for the particle effects.

Обновление: 29 апр. 2020 в 20:50

Changed radiation analysis system to iterate through grids rather than doing them all at once. Should reduce runtime.

Обновление: 26 апр. 2020 в 6:40

Обновление: 17 апр. 2020 в 4:56

Adjusted code so only astromechs can detect radiation, not any PB.

Обновление: 8 апр. 2020 в 21:37

It's Easter so here's an egg hint! Try "GetTransmitters" instead of "GetEmitters" for the pseudo-radar function.

Обновление: 7 апр. 2020 в 6:10

Обновление: 15 апр. 2019 в 21:35