Space Engineers

Space Engineers

UPDATED Star Wars Systems Astromechs (Animated!) with radiation detection radar
Viser 11–20 av 24 bidrag
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Oppdatering: 7. mai 2020 @ 0.37

Further adjustment to runtime impact (reduction.)

Oppdatering: 5. mai 2020 @ 23.36

Lil' tweak with dictionary handling for issue where entityId is duplicated by the engine.

Oppdatering: 3. mai 2020 @ 17.26

Another little tweak to radiation detection to speed things up a tiny bit.

Oppdatering: 3. mai 2020 @ 4.07

Patch for the particle effects.

Oppdatering: 29. apr. 2020 @ 20.50

Changed radiation analysis system to iterate through grids rather than doing them all at once. Should reduce runtime.

Oppdatering: 26. apr. 2020 @ 6.40

Oppdatering: 17. apr. 2020 @ 4.56

Adjusted code so only astromechs can detect radiation, not any PB.

Oppdatering: 8. apr. 2020 @ 21.37

It's Easter so here's an egg hint! Try "GetTransmitters" instead of "GetEmitters" for the pseudo-radar function.

Oppdatering: 7. apr. 2020 @ 6.10

Oppdatering: 15. apr. 2019 @ 21.35