Space Engineers

Space Engineers

UPDATED Star Wars Systems Astromechs (Animated!) with radiation detection radar
Viser 11-20 af 24 forekomster
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Opdatering: 7. maj 2020 kl. 0:37

Further adjustment to runtime impact (reduction.)

Opdatering: 5. maj 2020 kl. 23:36

Lil' tweak with dictionary handling for issue where entityId is duplicated by the engine.

Opdatering: 3. maj 2020 kl. 17:26

Another little tweak to radiation detection to speed things up a tiny bit.

Opdatering: 3. maj 2020 kl. 4:07

Patch for the particle effects.

Opdatering: 29. apr. 2020 kl. 20:50

Changed radiation analysis system to iterate through grids rather than doing them all at once. Should reduce runtime.

Opdatering: 26. apr. 2020 kl. 6:40

Opdatering: 17. apr. 2020 kl. 4:56

Adjusted code so only astromechs can detect radiation, not any PB.

Opdatering: 8. apr. 2020 kl. 21:37

It's Easter so here's an egg hint! Try "GetTransmitters" instead of "GetEmitters" for the pseudo-radar function.

Opdatering: 7. apr. 2020 kl. 6:10

Opdatering: 15. apr. 2019 kl. 21:35