Space Engineers

Space Engineers

UPDATED Star Wars Systems Astromechs (Animated!) with radiation detection radar
Ergebnisse 11–20 von 24
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Update: 7. Mai 2020 um 0:37

Further adjustment to runtime impact (reduction.)

Update: 5. Mai 2020 um 23:36

Lil' tweak with dictionary handling for issue where entityId is duplicated by the engine.

Update: 3. Mai 2020 um 17:26

Another little tweak to radiation detection to speed things up a tiny bit.

Update: 3. Mai 2020 um 4:07

Patch for the particle effects.

Update: 29. Apr. 2020 um 20:50

Changed radiation analysis system to iterate through grids rather than doing them all at once. Should reduce runtime.

Update: 26. Apr. 2020 um 6:40

Update: 17. Apr. 2020 um 4:56

Adjusted code so only astromechs can detect radiation, not any PB.

Update: 8. Apr. 2020 um 21:37

It's Easter so here's an egg hint! Try "GetTransmitters" instead of "GetEmitters" for the pseudo-radar function.

Update: 7. Apr. 2020 um 6:10

Update: 15. Apr. 2019 um 21:35