Space Engineers

Space Engineers

UPDATED Star Wars Systems Astromechs (Animated!) with radiation detection radar
Se afișează 11-20 din 24 intrări
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Actualizare: 7 mai 2020 @ 0:37

Further adjustment to runtime impact (reduction.)

Actualizare: 5 mai 2020 @ 23:36

Lil' tweak with dictionary handling for issue where entityId is duplicated by the engine.

Actualizare: 3 mai 2020 @ 17:26

Another little tweak to radiation detection to speed things up a tiny bit.

Actualizare: 3 mai 2020 @ 4:07

Patch for the particle effects.

Actualizare: 29 apr. 2020 @ 20:50

Changed radiation analysis system to iterate through grids rather than doing them all at once. Should reduce runtime.

Actualizare: 26 apr. 2020 @ 6:40

Actualizare: 17 apr. 2020 @ 4:56

Adjusted code so only astromechs can detect radiation, not any PB.

Actualizare: 8 apr. 2020 @ 21:37

It's Easter so here's an egg hint! Try "GetTransmitters" instead of "GetEmitters" for the pseudo-radar function.

Actualizare: 7 apr. 2020 @ 6:10

Actualizare: 15 apr. 2019 @ 21:35