Garry's Mod

Garry's Mod

GShader Library
Menampilkan101-110 dari 126 kiriman
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Pembaruan: 22 Agu @ 9:36am
berdasarkan Evgeny Akabenko

Optimized shaderlib.DrawVertexScreenQuad(). 2x

Pembaruan: 22 Agu @ 9:31am
berdasarkan Evgeny Akabenko

Optimized shaderlib.DrawVertexScreenQuad(). Thanks Vogel.

Pembaruan: 22 Agu @ 8:10am
berdasarkan Evgeny Akabenko

Chaging hook from CalcView to RenderScene for shaderlib.DrawVertexScreenQuad().

Pembaruan: 22 Agu @ 7:04am
berdasarkan Evgeny Akabenko

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Pembaruan: 22 Agu @ 7:04am
berdasarkan Evgeny Akabenko

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Pembaruan: 22 Agu @ 5:57am
berdasarkan Evgeny Akabenko

Added new function with vertex data input support:
shaderlib.DrawVertexScreenQuad()
U can input vertex data using render.SetModelLighting(0, x, y, z),etc.
More info here:
Example 6[github.com]

Pembaruan: 13 Agu @ 5:20am
berdasarkan Evgeny Akabenko

Added VManip support

Pembaruan: 13 Agu @ 3:58am
berdasarkan Evgeny Akabenko

Fixed improved normals reconstruction. Added accurate normal reconstruction: https://atyuwen.github.io/posts/normal-reconstruction/

Pembaruan: 8 Agu @ 5:01pm
berdasarkan Evgeny Akabenko

Added new param: Hook
r_shaderlib_hook 0

The hook where the reconstruction will take place. The best choice is PreDrawTranslucentRenderables. But if you have a black screen, you can try to choose another one, but in this case ghosting is possible.

0-3

local vales_hook = { [0] = "PreDrawTranslucentRenderables", [1] = "PostDrawOpaqueRenderables", [2] = "PreDrawEffects", [3] = "RenderScreenspaceEffects", }

Pembaruan: 8 Agu @ 4:30pm
berdasarkan Evgeny Akabenko

Removed some debug prints.