Garry's Mod

Garry's Mod

GShader Library
101-110 van 126 items weergegeven
< 1 ... 9  10  11  12  13 >
Update: 22 aug om 9:36

Optimized shaderlib.DrawVertexScreenQuad(). 2x

Update: 22 aug om 9:31

Optimized shaderlib.DrawVertexScreenQuad(). Thanks Vogel.

Update: 22 aug om 8:10

Chaging hook from CalcView to RenderScene for shaderlib.DrawVertexScreenQuad().

Update: 22 aug om 7:04

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Update: 22 aug om 7:04

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Update: 22 aug om 5:57

Added new function with vertex data input support:
shaderlib.DrawVertexScreenQuad()
U can input vertex data using render.SetModelLighting(0, x, y, z),etc.
More info here:
Example 6[github.com]

Update: 13 aug om 5:20

Added VManip support

Update: 13 aug om 3:58

Fixed improved normals reconstruction. Added accurate normal reconstruction: https://atyuwen.github.io/posts/normal-reconstruction/

Update: 8 aug om 17:01

Added new param: Hook
r_shaderlib_hook 0

The hook where the reconstruction will take place. The best choice is PreDrawTranslucentRenderables. But if you have a black screen, you can try to choose another one, but in this case ghosting is possible.

0-3

local vales_hook = { [0] = "PreDrawTranslucentRenderables", [1] = "PostDrawOpaqueRenderables", [2] = "PreDrawEffects", [3] = "RenderScreenspaceEffects", }

Update: 8 aug om 16:30

Removed some debug prints.