Garry's Mod
GShader Library
Hiển thị 101-110 trong 126 mục
< 1 ... 9  10  11  12  13 >
Cập nhật: 22 Thg08 @ 9:36am

Optimized shaderlib.DrawVertexScreenQuad(). 2x

Cập nhật: 22 Thg08 @ 9:31am

Optimized shaderlib.DrawVertexScreenQuad(). Thanks Vogel.

Cập nhật: 22 Thg08 @ 8:10am

Chaging hook from CalcView to RenderScene for shaderlib.DrawVertexScreenQuad().

Cập nhật: 22 Thg08 @ 7:04am

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Cập nhật: 22 Thg08 @ 7:04am

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Cập nhật: 22 Thg08 @ 5:57am

Added new function with vertex data input support:
shaderlib.DrawVertexScreenQuad()
U can input vertex data using render.SetModelLighting(0, x, y, z),etc.
More info here:
Example 6[github.com]

Cập nhật: 13 Thg08 @ 5:20am

Added VManip support

Cập nhật: 13 Thg08 @ 3:58am

Fixed improved normals reconstruction. Added accurate normal reconstruction: https://atyuwen.github.io/posts/normal-reconstruction/

Cập nhật: 8 Thg08 @ 5:01pm

Added new param: Hook
r_shaderlib_hook 0

The hook where the reconstruction will take place. The best choice is PreDrawTranslucentRenderables. But if you have a black screen, you can try to choose another one, but in this case ghosting is possible.

0-3

local vales_hook = { [0] = "PreDrawTranslucentRenderables", [1] = "PostDrawOpaqueRenderables", [2] = "PreDrawEffects", [3] = "RenderScreenspaceEffects", }

Cập nhật: 8 Thg08 @ 4:30pm

Removed some debug prints.