Garry's Mod

Garry's Mod

GShader Library
Ergebnisse 101–110 von 126
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Update: 22. Aug. um 9:36

Optimized shaderlib.DrawVertexScreenQuad(). 2x

Update: 22. Aug. um 9:31

Optimized shaderlib.DrawVertexScreenQuad(). Thanks Vogel.

Update: 22. Aug. um 8:10

Chaging hook from CalcView to RenderScene for shaderlib.DrawVertexScreenQuad().

Update: 22. Aug. um 7:04

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Update: 22. Aug. um 7:04

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Update: 22. Aug. um 5:57

Added new function with vertex data input support:
shaderlib.DrawVertexScreenQuad()
U can input vertex data using render.SetModelLighting(0, x, y, z),etc.
More info here:
Example 6[github.com]

Update: 13. Aug. um 5:20

Added VManip support

Update: 13. Aug. um 3:58

Fixed improved normals reconstruction. Added accurate normal reconstruction: https://atyuwen.github.io/posts/normal-reconstruction/

Update: 8. Aug. um 17:01

Added new param: Hook
r_shaderlib_hook 0

The hook where the reconstruction will take place. The best choice is PreDrawTranslucentRenderables. But if you have a black screen, you can try to choose another one, but in this case ghosting is possible.

0-3

local vales_hook = { [0] = "PreDrawTranslucentRenderables", [1] = "PostDrawOpaqueRenderables", [2] = "PreDrawEffects", [3] = "RenderScreenspaceEffects", }

Update: 8. Aug. um 16:30

Removed some debug prints.