Garry's Mod
GShader Library
Εμφάνιση 101-110 από 126 καταχωρίσεις
< 1 ... 9  10  11  12  13 >
Ενημέρωση: 22 Αυγ στις 9:36

Optimized shaderlib.DrawVertexScreenQuad(). 2x

Ενημέρωση: 22 Αυγ στις 9:31

Optimized shaderlib.DrawVertexScreenQuad(). Thanks Vogel.

Ενημέρωση: 22 Αυγ στις 8:10

Chaging hook from CalcView to RenderScene for shaderlib.DrawVertexScreenQuad().

Ενημέρωση: 22 Αυγ στις 7:04

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Ενημέρωση: 22 Αυγ στις 7:04

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Ενημέρωση: 22 Αυγ στις 5:57

Added new function with vertex data input support:
shaderlib.DrawVertexScreenQuad()
U can input vertex data using render.SetModelLighting(0, x, y, z),etc.
More info here:
Example 6[github.com]

Ενημέρωση: 13 Αυγ στις 5:20

Added VManip support

Ενημέρωση: 13 Αυγ στις 3:58

Fixed improved normals reconstruction. Added accurate normal reconstruction: https://atyuwen.github.io/posts/normal-reconstruction/

Ενημέρωση: 8 Αυγ στις 17:01

Added new param: Hook
r_shaderlib_hook 0

The hook where the reconstruction will take place. The best choice is PreDrawTranslucentRenderables. But if you have a black screen, you can try to choose another one, but in this case ghosting is possible.

0-3

local vales_hook = { [0] = "PreDrawTranslucentRenderables", [1] = "PostDrawOpaqueRenderables", [2] = "PreDrawEffects", [3] = "RenderScreenspaceEffects", }

Ενημέρωση: 8 Αυγ στις 16:30

Removed some debug prints.