Total War: WARHAMMER III

Total War: WARHAMMER III

Upgrade Units for AI and Player (Patch 7.0.2)
Viser 1–10 av 20 bidrag
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Oppdatering: 10. des. @ 15.10

- Upgrade paths for Slaanesh have been refined

Oppdatering: 7. des. @ 17.18

- Fixed rank adjustment via MCT
- Minor adjustments to upgrade paths

Oppdatering: 5. des. @ 15.55

- Fix and update requirements for unit upgrades

Oppdatering: 4. des. @ 17.02

- Small fix

Oppdatering: 4. des. @ 16.57

- Fixed upgrades for the Reiksguard and some other units
- Added upgrade paths for units from the DLC

Oppdatering: 29. nov. @ 11.55

- Fixed crashes on save (hopefully: no issues occurred in several vanilla and SFO campaigns)
- Reworked and stabilized AI upgrade logic

Oppdatering: 25. nov. @ 15.49

- Improved upgrade stability; the system should now behave more reliably in both vanilla and SFO
- Added Black Knights (Sword and Shields)

Oppdatering: 7. juli @ 10.14

- Fix and refine AI upgrade logic

Oppdatering: 3. juli @ 9.47

- Fixed the Gnoblar upgrade path

- Added the Daniel faction to the exceptions list (they now bypass the barracks check as well)

Oppdatering: 2. juli @ 5.36

- The AI code has been written "from scratch" and should eliminate crashes, as well as improve upgrade stability for all factions

- The AI now uses barracks availability checks before upgrading (following the same rules as the player, if the corresponding checkbox is enabled in MCT).

EXCEPTION: Warriors of Chaos, Nurgle, Beastmen factions (due to recruitment specifics, barracks checks are not performed for them for either AI or player)

- The AI can now perform unit upgrades in any territory (not just in their own territory near cities)

- New upgrade paths have been added for Beastmen=)