Total War: WARHAMMER III

Total War: WARHAMMER III

Upgrade Units for AI and Player (Patch 7.0.2)
กำลังแสดง 1-10 จาก 20 รายการ
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อัปเดต: 10 ธ.ค. @ 3: 10pm
โดย Notteger

- Upgrade paths for Slaanesh have been refined

อัปเดต: 7 ธ.ค. @ 5: 18pm
โดย Notteger

- Fixed rank adjustment via MCT
- Minor adjustments to upgrade paths

อัปเดต: 5 ธ.ค. @ 3: 55pm
โดย Notteger

- Fix and update requirements for unit upgrades

อัปเดต: 4 ธ.ค. @ 5: 02pm
โดย Notteger

- Small fix

อัปเดต: 4 ธ.ค. @ 4: 57pm
โดย Notteger

- Fixed upgrades for the Reiksguard and some other units
- Added upgrade paths for units from the DLC

อัปเดต: 29 พ.ย. @ 11: 55am
โดย Notteger

- Fixed crashes on save (hopefully: no issues occurred in several vanilla and SFO campaigns)
- Reworked and stabilized AI upgrade logic

อัปเดต: 25 พ.ย. @ 3: 49pm
โดย Notteger

- Improved upgrade stability; the system should now behave more reliably in both vanilla and SFO
- Added Black Knights (Sword and Shields)

อัปเดต: 7 ก.ค. @ 10: 14am
โดย Notteger

- Fix and refine AI upgrade logic

อัปเดต: 3 ก.ค. @ 9: 47am
โดย Notteger

- Fixed the Gnoblar upgrade path

- Added the Daniel faction to the exceptions list (they now bypass the barracks check as well)

อัปเดต: 2 ก.ค. @ 5: 36am
โดย Notteger

- The AI code has been written "from scratch" and should eliminate crashes, as well as improve upgrade stability for all factions

- The AI now uses barracks availability checks before upgrading (following the same rules as the player, if the corresponding checkbox is enabled in MCT).

EXCEPTION: Warriors of Chaos, Nurgle, Beastmen factions (due to recruitment specifics, barracks checks are not performed for them for either AI or player)

- The AI can now perform unit upgrades in any territory (not just in their own territory near cities)

- New upgrade paths have been added for Beastmen=)