全軍破敵:戰鎚3

全軍破敵:戰鎚3

Upgrade Units for AI and Player (Patch 7.0.2)
目前顯示第 1-10 項,共 20 項
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更新:12 月 10 日 @ 下午 3:10
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- Upgrade paths for Slaanesh have been refined

更新:12 月 7 日 @ 下午 5:18
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- Fixed rank adjustment via MCT
- Minor adjustments to upgrade paths

更新:12 月 5 日 @ 下午 3:55
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- Fix and update requirements for unit upgrades

更新:12 月 4 日 @ 下午 5:02
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- Small fix

更新:12 月 4 日 @ 下午 4:57
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- Fixed upgrades for the Reiksguard and some other units
- Added upgrade paths for units from the DLC

更新:11 月 29 日 @ 上午 11:55
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- Fixed crashes on save (hopefully: no issues occurred in several vanilla and SFO campaigns)
- Reworked and stabilized AI upgrade logic

更新:11 月 25 日 @ 下午 3:49
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- Improved upgrade stability; the system should now behave more reliably in both vanilla and SFO
- Added Black Knights (Sword and Shields)

更新:7 月 7 日 @ 上午 10:14
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- Fix and refine AI upgrade logic

更新:7 月 3 日 @ 上午 9:47
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- Fixed the Gnoblar upgrade path

- Added the Daniel faction to the exceptions list (they now bypass the barracks check as well)

更新:7 月 2 日 @ 上午 5:36
Notteger 發表

- The AI code has been written "from scratch" and should eliminate crashes, as well as improve upgrade stability for all factions

- The AI now uses barracks availability checks before upgrading (following the same rules as the player, if the corresponding checkbox is enabled in MCT).

EXCEPTION: Warriors of Chaos, Nurgle, Beastmen factions (due to recruitment specifics, barracks checks are not performed for them for either AI or player)

- The AI can now perform unit upgrades in any territory (not just in their own territory near cities)

- New upgrade paths have been added for Beastmen=)