Total War: WARHAMMER III

Total War: WARHAMMER III

Upgrade Units for AI and Player (Patch 7.0.2)
Zobrazuje se 1–10 z 20 položek
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Aktualizace: 10. pro. v 15.10
provedl Notteger

- Upgrade paths for Slaanesh have been refined

Aktualizace: 7. pro. v 17.18
provedl Notteger

- Fixed rank adjustment via MCT
- Minor adjustments to upgrade paths

Aktualizace: 5. pro. v 15.55
provedl Notteger

- Fix and update requirements for unit upgrades

Aktualizace: 4. pro. v 17.02
provedl Notteger

- Small fix

Aktualizace: 4. pro. v 16.57
provedl Notteger

- Fixed upgrades for the Reiksguard and some other units
- Added upgrade paths for units from the DLC

Aktualizace: 29. lis. v 11.55
provedl Notteger

- Fixed crashes on save (hopefully: no issues occurred in several vanilla and SFO campaigns)
- Reworked and stabilized AI upgrade logic

Aktualizace: 25. lis. v 15.49
provedl Notteger

- Improved upgrade stability; the system should now behave more reliably in both vanilla and SFO
- Added Black Knights (Sword and Shields)

Aktualizace: 7. čvc. v 10.14
provedl Notteger

- Fix and refine AI upgrade logic

Aktualizace: 3. čvc. v 9.47
provedl Notteger

- Fixed the Gnoblar upgrade path

- Added the Daniel faction to the exceptions list (they now bypass the barracks check as well)

Aktualizace: 2. čvc. v 5.36
provedl Notteger

- The AI code has been written "from scratch" and should eliminate crashes, as well as improve upgrade stability for all factions

- The AI now uses barracks availability checks before upgrading (following the same rules as the player, if the corresponding checkbox is enabled in MCT).

EXCEPTION: Warriors of Chaos, Nurgle, Beastmen factions (due to recruitment specifics, barracks checks are not performed for them for either AI or player)

- The AI can now perform unit upgrades in any territory (not just in their own territory near cities)

- New upgrade paths have been added for Beastmen=)