Total War: WARHAMMER III

Total War: WARHAMMER III

Upgrade Units for AI and Player (Patch 7.0.2)
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Aggiornamento: 10 dic, 15:10

- Upgrade paths for Slaanesh have been refined

Aggiornamento: 7 dic, 17:18

- Fixed rank adjustment via MCT
- Minor adjustments to upgrade paths

Aggiornamento: 5 dic, 15:55

- Fix and update requirements for unit upgrades

Aggiornamento: 4 dic, 17:02

- Small fix

Aggiornamento: 4 dic, 16:57

- Fixed upgrades for the Reiksguard and some other units
- Added upgrade paths for units from the DLC

Aggiornamento: 29 nov, 11:55

- Fixed crashes on save (hopefully: no issues occurred in several vanilla and SFO campaigns)
- Reworked and stabilized AI upgrade logic

Aggiornamento: 25 nov, 15:49

- Improved upgrade stability; the system should now behave more reliably in both vanilla and SFO
- Added Black Knights (Sword and Shields)

Aggiornamento: 7 lug, 10:14

- Fix and refine AI upgrade logic

Aggiornamento: 3 lug, 9:47

- Fixed the Gnoblar upgrade path

- Added the Daniel faction to the exceptions list (they now bypass the barracks check as well)

Aggiornamento: 2 lug, 5:36

- The AI code has been written "from scratch" and should eliminate crashes, as well as improve upgrade stability for all factions

- The AI now uses barracks availability checks before upgrading (following the same rules as the player, if the corresponding checkbox is enabled in MCT).

EXCEPTION: Warriors of Chaos, Nurgle, Beastmen factions (due to recruitment specifics, barracks checks are not performed for them for either AI or player)

- The AI can now perform unit upgrades in any territory (not just in their own territory near cities)

- New upgrade paths have been added for Beastmen=)