Total War: WARHAMMER III

Total War: WARHAMMER III

Upgrade Units for AI and Player (Patch 7.0.2)
20 sonuçtan 1 ile 10 arası gösteriliyor
< 1  2 >
Güncelleme: 10 Ara @ 15:10
Güncelleyen: Notteger

- Upgrade paths for Slaanesh have been refined

Güncelleme: 7 Ara @ 17:18
Güncelleyen: Notteger

- Fixed rank adjustment via MCT
- Minor adjustments to upgrade paths

Güncelleme: 5 Ara @ 15:55
Güncelleyen: Notteger

- Fix and update requirements for unit upgrades

Güncelleme: 4 Ara @ 17:02
Güncelleyen: Notteger

- Small fix

Güncelleme: 4 Ara @ 16:57
Güncelleyen: Notteger

- Fixed upgrades for the Reiksguard and some other units
- Added upgrade paths for units from the DLC

Güncelleme: 29 Kas @ 11:55
Güncelleyen: Notteger

- Fixed crashes on save (hopefully: no issues occurred in several vanilla and SFO campaigns)
- Reworked and stabilized AI upgrade logic

Güncelleme: 25 Kas @ 15:49
Güncelleyen: Notteger

- Improved upgrade stability; the system should now behave more reliably in both vanilla and SFO
- Added Black Knights (Sword and Shields)

Güncelleme: 7 Tem @ 10:14
Güncelleyen: Notteger

- Fix and refine AI upgrade logic

Güncelleme: 3 Tem @ 9:47
Güncelleyen: Notteger

- Fixed the Gnoblar upgrade path

- Added the Daniel faction to the exceptions list (they now bypass the barracks check as well)

Güncelleme: 2 Tem @ 5:36
Güncelleyen: Notteger

- The AI code has been written "from scratch" and should eliminate crashes, as well as improve upgrade stability for all factions

- The AI now uses barracks availability checks before upgrading (following the same rules as the player, if the corresponding checkbox is enabled in MCT).

EXCEPTION: Warriors of Chaos, Nurgle, Beastmen factions (due to recruitment specifics, barracks checks are not performed for them for either AI or player)

- The AI can now perform unit upgrades in any territory (not just in their own territory near cities)

- New upgrade paths have been added for Beastmen=)