Total War: WARHAMMER III

Total War: WARHAMMER III

Upgrade Units for AI and Player (Patch 7.0.2)
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Mis à jour le : 10 déc. à 15h10

- Upgrade paths for Slaanesh have been refined

Mis à jour le : 7 déc. à 17h18

- Fixed rank adjustment via MCT
- Minor adjustments to upgrade paths

Mis à jour le : 5 déc. à 15h55

- Fix and update requirements for unit upgrades

Mis à jour le : 4 déc. à 17h02

- Small fix

Mis à jour le : 4 déc. à 16h57

- Fixed upgrades for the Reiksguard and some other units
- Added upgrade paths for units from the DLC

Mis à jour le : 29 nov. à 11h55

- Fixed crashes on save (hopefully: no issues occurred in several vanilla and SFO campaigns)
- Reworked and stabilized AI upgrade logic

Mis à jour le : 25 nov. à 15h49

- Improved upgrade stability; the system should now behave more reliably in both vanilla and SFO
- Added Black Knights (Sword and Shields)

Mis à jour le : 7 juil. à 10h14

- Fix and refine AI upgrade logic

Mis à jour le : 3 juil. à 9h47

- Fixed the Gnoblar upgrade path

- Added the Daniel faction to the exceptions list (they now bypass the barracks check as well)

Mis à jour le : 2 juil. à 5h36

- The AI code has been written "from scratch" and should eliminate crashes, as well as improve upgrade stability for all factions

- The AI now uses barracks availability checks before upgrading (following the same rules as the player, if the corresponding checkbox is enabled in MCT).

EXCEPTION: Warriors of Chaos, Nurgle, Beastmen factions (due to recruitment specifics, barracks checks are not performed for them for either AI or player)

- The AI can now perform unit upgrades in any territory (not just in their own territory near cities)

- New upgrade paths have been added for Beastmen=)