Total War: WARHAMMER III

Total War: WARHAMMER III

Upgrade Units for AI and Player (Patch 7.0.2)
Ergebnisse 1–10 von 20
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Update: 10. Dez. um 15:10

- Upgrade paths for Slaanesh have been refined

Update: 7. Dez. um 17:18

- Fixed rank adjustment via MCT
- Minor adjustments to upgrade paths

Update: 5. Dez. um 15:55

- Fix and update requirements for unit upgrades

Update: 4. Dez. um 17:02

- Small fix

Update: 4. Dez. um 16:57

- Fixed upgrades for the Reiksguard and some other units
- Added upgrade paths for units from the DLC

Update: 29. Nov. um 11:55

- Fixed crashes on save (hopefully: no issues occurred in several vanilla and SFO campaigns)
- Reworked and stabilized AI upgrade logic

Update: 25. Nov. um 15:49

- Improved upgrade stability; the system should now behave more reliably in both vanilla and SFO
- Added Black Knights (Sword and Shields)

Update: 7. Jul. um 10:14

- Fix and refine AI upgrade logic

Update: 3. Jul. um 9:47

- Fixed the Gnoblar upgrade path

- Added the Daniel faction to the exceptions list (they now bypass the barracks check as well)

Update: 2. Jul. um 5:36

- The AI code has been written "from scratch" and should eliminate crashes, as well as improve upgrade stability for all factions

- The AI now uses barracks availability checks before upgrading (following the same rules as the player, if the corresponding checkbox is enabled in MCT).

EXCEPTION: Warriors of Chaos, Nurgle, Beastmen factions (due to recruitment specifics, barracks checks are not performed for them for either AI or player)

- The AI can now perform unit upgrades in any territory (not just in their own territory near cities)

- New upgrade paths have been added for Beastmen=)