Total War: WARHAMMER III

Total War: WARHAMMER III

Upgrade Units for AI and Player (Patch 7.0.2)
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更新:12月10日 @ 15時10分
更新者:Notteger

- Upgrade paths for Slaanesh have been refined

更新:12月7日 @ 17時18分
更新者:Notteger

- Fixed rank adjustment via MCT
- Minor adjustments to upgrade paths

更新:12月5日 @ 15時55分
更新者:Notteger

- Fix and update requirements for unit upgrades

更新:12月4日 @ 17時02分
更新者:Notteger

- Small fix

更新:12月4日 @ 16時57分
更新者:Notteger

- Fixed upgrades for the Reiksguard and some other units
- Added upgrade paths for units from the DLC

更新:11月29日 @ 11時55分
更新者:Notteger

- Fixed crashes on save (hopefully: no issues occurred in several vanilla and SFO campaigns)
- Reworked and stabilized AI upgrade logic

更新:11月25日 @ 15時49分
更新者:Notteger

- Improved upgrade stability; the system should now behave more reliably in both vanilla and SFO
- Added Black Knights (Sword and Shields)

更新:7月7日 @ 10時14分
更新者:Notteger

- Fix and refine AI upgrade logic

更新:7月3日 @ 9時47分
更新者:Notteger

- Fixed the Gnoblar upgrade path

- Added the Daniel faction to the exceptions list (they now bypass the barracks check as well)

更新:7月2日 @ 5時36分
更新者:Notteger

- The AI code has been written "from scratch" and should eliminate crashes, as well as improve upgrade stability for all factions

- The AI now uses barracks availability checks before upgrading (following the same rules as the player, if the corresponding checkbox is enabled in MCT).

EXCEPTION: Warriors of Chaos, Nurgle, Beastmen factions (due to recruitment specifics, barracks checks are not performed for them for either AI or player)

- The AI can now perform unit upgrades in any territory (not just in their own territory near cities)

- New upgrade paths have been added for Beastmen=)