Total War: WARHAMMER III

Total War: WARHAMMER III

Upgrade Units for AI and Player (Patch 7.0.2)
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Update: Dec 10 @ 3:10pm

- Upgrade paths for Slaanesh have been refined

Update: Dec 7 @ 5:18pm

- Fixed rank adjustment via MCT
- Minor adjustments to upgrade paths

Update: Dec 5 @ 3:55pm

- Fix and update requirements for unit upgrades

Update: Dec 4 @ 5:02pm

- Small fix

Update: Dec 4 @ 4:57pm

- Fixed upgrades for the Reiksguard and some other units
- Added upgrade paths for units from the DLC

Update: Nov 29 @ 11:55am

- Fixed crashes on save (hopefully: no issues occurred in several vanilla and SFO campaigns)
- Reworked and stabilized AI upgrade logic

Update: Nov 25 @ 3:49pm

- Improved upgrade stability; the system should now behave more reliably in both vanilla and SFO
- Added Black Knights (Sword and Shields)

Update: Jul 7 @ 10:14am

- Fix and refine AI upgrade logic

Update: Jul 3 @ 9:47am

- Fixed the Gnoblar upgrade path

- Added the Daniel faction to the exceptions list (they now bypass the barracks check as well)

Update: Jul 2 @ 5:36am

- The AI code has been written "from scratch" and should eliminate crashes, as well as improve upgrade stability for all factions

- The AI now uses barracks availability checks before upgrading (following the same rules as the player, if the corresponding checkbox is enabled in MCT).

EXCEPTION: Warriors of Chaos, Nurgle, Beastmen factions (due to recruitment specifics, barracks checks are not performed for them for either AI or player)

- The AI can now perform unit upgrades in any territory (not just in their own territory near cities)

- New upgrade paths have been added for Beastmen=)