全面战争:战锤3

全面战争:战锤3

Upgrade Units for AI and Player (Patch 7.0.2)
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更新于:12 月 10 日 下午 3:10
作者:Notteger

- Upgrade paths for Slaanesh have been refined

更新于:12 月 7 日 下午 5:18
作者:Notteger

- Fixed rank adjustment via MCT
- Minor adjustments to upgrade paths

更新于:12 月 5 日 下午 3:55
作者:Notteger

- Fix and update requirements for unit upgrades

更新于:12 月 4 日 下午 5:02
作者:Notteger

- Small fix

更新于:12 月 4 日 下午 4:57
作者:Notteger

- Fixed upgrades for the Reiksguard and some other units
- Added upgrade paths for units from the DLC

更新于:11 月 29 日 上午 11:55
作者:Notteger

- Fixed crashes on save (hopefully: no issues occurred in several vanilla and SFO campaigns)
- Reworked and stabilized AI upgrade logic

更新于:11 月 25 日 下午 3:49
作者:Notteger

- Improved upgrade stability; the system should now behave more reliably in both vanilla and SFO
- Added Black Knights (Sword and Shields)

更新于:7 月 7 日 上午 10:14
作者:Notteger

- Fix and refine AI upgrade logic

更新于:7 月 3 日 上午 9:47
作者:Notteger

- Fixed the Gnoblar upgrade path

- Added the Daniel faction to the exceptions list (they now bypass the barracks check as well)

更新于:7 月 2 日 上午 5:36
作者:Notteger

- The AI code has been written "from scratch" and should eliminate crashes, as well as improve upgrade stability for all factions

- The AI now uses barracks availability checks before upgrading (following the same rules as the player, if the corresponding checkbox is enabled in MCT).

EXCEPTION: Warriors of Chaos, Nurgle, Beastmen factions (due to recruitment specifics, barracks checks are not performed for them for either AI or player)

- The AI can now perform unit upgrades in any territory (not just in their own territory near cities)

- New upgrade paths have been added for Beastmen=)