Left 4 Dead 2

Left 4 Dead 2

Blood Tracks Rebalance (v1.2) [Finale & Gauntlet]
16 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 3 Nis @ 9:07
Güncelleyen: NEORETROGAMING

Best compromise between number of mobs and server latency

Güncelleme: 24 Mar @ 0:44
Güncelleyen: NEORETROGAMING

Reduction of the vscripts

Güncelleme: 24 Mar @ 0:23
Güncelleyen: NEORETROGAMING

Final Minors change (I Hope)

Güncelleme: 24 Mar @ 0:08
Güncelleyen: NEORETROGAMING

More SI (for balanced the downgrade of number of mobs per wave)

Güncelleme: 23 Mar @ 23:37
Güncelleyen: NEORETROGAMING

Minors change

Güncelleme: 23 Mar @ 23:28
Güncelleyen: NEORETROGAMING

Final Balancing

Güncelleme: 23 Mar @ 22:49
Güncelleyen: NEORETROGAMING

Add MobMaxSize (pre finale)

Güncelleme: 23 Mar @ 22:40
Güncelleyen: NEORETROGAMING

Add Common limit in pre finale (for avoid lag)

Güncelleme: 23 Mar @ 22:19
Güncelleyen: NEORETROGAMING

Last fix (I hope) for the Pre-Finale

Güncelleme: 23 Mar @ 21:49
Güncelleyen: NEORETROGAMING

optimization