Victoria 3
Grey's Military Industries Rework
Показані результати 1–10 із 18
< 1  2 >
Оновлено: 1 жовт. о 15:18

V1.5 (still)
- Fixed building group change from foundaries to foundries in vanilla 1.10.3

Оновлено: 27 верес. о 0:38
автор: MasterOfGrey

V1.5 (still)
- Updated for vanilla 1.10 (minor)

Оновлено: 30 лип. о 23:58

V1.5 (still)
- CMF compatibility updated
- Old AWR files deprecated
- PM's updated to vanilla (where save compatible)
- Tiger warnings resolved
- Updated Morgenrote compatibility to be more robust

Оновлено: 23 черв. о 19:33
автор: MasterOfGrey

V1.5 (still)
- Fixed company bugs with Mitsubishi and Skoda

Оновлено: 21 черв. о 7:10
автор: MasterOfGrey

V1.5 (still)
- Updated for 1.9

Оновлено: 15 квіт. о 0:08
автор: MasterOfGrey

V1.5 (still)
- Nerfed EGT PM to restrict it's profitability as the primary control.

Оновлено: 30 берез. о 17:25
автор: MasterOfGrey

-bugfix on MR compatibility

Оновлено: 22 берез. о 18:18
автор: MasterOfGrey

V1.5 (still)
- Added compatibility for Morgenrote's car racing team content.

Оновлено: 3 січ. о 17:13
автор: MasterOfGrey

V1.5 (still)
- Small tweaks to Automotive Industries to fix a balance bug and improve AI behaviour

Оновлено: 1 січ. о 15:51
автор: MasterOfGrey

V1.5
- Automotive Industries now have dynamic plane and tank pm's that are considerate of the number of shifts in use
- Military Shipyards Shiftwork PM line have been improved to sort out graphical issues
- Military shipyards now consume some amount of artillery as an alternative to iron/steel for ships (provides baseline artillery consumption)
- Automation PM's added to Electronics Factory
- Bug fix on ammo demob pm's
- Tweaked balance of small arms automation pm's
- Localization updated for all