Victoria 3
Grey's Military Industries Rework
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Обновление: 1 окт в 15:18

V1.5 (still)
- Fixed building group change from foundaries to foundries in vanilla 1.10.3

Обновление: 27 сен в 0:38
автор: MasterOfGrey

V1.5 (still)
- Updated for vanilla 1.10 (minor)

Обновление: 30 июл в 23:58

V1.5 (still)
- CMF compatibility updated
- Old AWR files deprecated
- PM's updated to vanilla (where save compatible)
- Tiger warnings resolved
- Updated Morgenrote compatibility to be more robust

Обновление: 23 июн в 19:33
автор: MasterOfGrey

V1.5 (still)
- Fixed company bugs with Mitsubishi and Skoda

Обновление: 21 июн в 7:10
автор: MasterOfGrey

V1.5 (still)
- Updated for 1.9

Обновление: 15 апр в 0:08
автор: MasterOfGrey

V1.5 (still)
- Nerfed EGT PM to restrict it's profitability as the primary control.

Обновление: 30 мар в 17:25
автор: MasterOfGrey

-bugfix on MR compatibility

Обновление: 22 мар в 18:18
автор: MasterOfGrey

V1.5 (still)
- Added compatibility for Morgenrote's car racing team content.

Обновление: 3 янв в 17:13
автор: MasterOfGrey

V1.5 (still)
- Small tweaks to Automotive Industries to fix a balance bug and improve AI behaviour

Обновление: 1 янв в 15:51
автор: MasterOfGrey

V1.5
- Automotive Industries now have dynamic plane and tank pm's that are considerate of the number of shifts in use
- Military Shipyards Shiftwork PM line have been improved to sort out graphical issues
- Military shipyards now consume some amount of artillery as an alternative to iron/steel for ships (provides baseline artillery consumption)
- Automation PM's added to Electronics Factory
- Bug fix on ammo demob pm's
- Tweaked balance of small arms automation pm's
- Localization updated for all