Victoria 3

Victoria 3

Grey's Military Industries Rework
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Update: Oct 1 @ 3:18pm

V1.5 (still)
- Fixed building group change from foundaries to foundries in vanilla 1.10.3

Update: Sep 27 @ 12:38am

V1.5 (still)
- Updated for vanilla 1.10 (minor)

Update: Jul 30 @ 11:58pm

V1.5 (still)
- CMF compatibility updated
- Old AWR files deprecated
- PM's updated to vanilla (where save compatible)
- Tiger warnings resolved
- Updated Morgenrote compatibility to be more robust

Update: Jun 23 @ 7:33pm

V1.5 (still)
- Fixed company bugs with Mitsubishi and Skoda

Update: Jun 21 @ 7:10am

V1.5 (still)
- Updated for 1.9

Update: Apr 15 @ 12:08am

V1.5 (still)
- Nerfed EGT PM to restrict it's profitability as the primary control.

Update: Mar 30 @ 5:25pm

-bugfix on MR compatibility

Update: Mar 22 @ 6:18pm

V1.5 (still)
- Added compatibility for Morgenrote's car racing team content.

Update: Jan 3 @ 5:13pm

V1.5 (still)
- Small tweaks to Automotive Industries to fix a balance bug and improve AI behaviour

Update: Jan 1 @ 3:51pm

V1.5
- Automotive Industries now have dynamic plane and tank pm's that are considerate of the number of shifts in use
- Military Shipyards Shiftwork PM line have been improved to sort out graphical issues
- Military shipyards now consume some amount of artillery as an alternative to iron/steel for ships (provides baseline artillery consumption)
- Automation PM's added to Electronics Factory
- Bug fix on ammo demob pm's
- Tweaked balance of small arms automation pm's
- Localization updated for all