Victoria 3
Grey's Military Industries Rework
Exibindo entradas 1–10 de 18
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Atualização: 1 de out. às 15:18

V1.5 (still)
- Fixed building group change from foundaries to foundries in vanilla 1.10.3

Atualização: 27 de set. às 0:38

V1.5 (still)
- Updated for vanilla 1.10 (minor)

Atualização: 30 de jul. às 23:58

V1.5 (still)
- CMF compatibility updated
- Old AWR files deprecated
- PM's updated to vanilla (where save compatible)
- Tiger warnings resolved
- Updated Morgenrote compatibility to be more robust

Atualização: 23 de jun. às 19:33

V1.5 (still)
- Fixed company bugs with Mitsubishi and Skoda

Atualização: 21 de jun. às 7:10

V1.5 (still)
- Updated for 1.9

Atualização: 15 de abr. às 0:08

V1.5 (still)
- Nerfed EGT PM to restrict it's profitability as the primary control.

Atualização: 30 de mar. às 17:25

-bugfix on MR compatibility

Atualização: 22 de mar. às 18:18

V1.5 (still)
- Added compatibility for Morgenrote's car racing team content.

Atualização: 3 de jan. às 17:13

V1.5 (still)
- Small tweaks to Automotive Industries to fix a balance bug and improve AI behaviour

Atualização: 1 de jan. às 15:51

V1.5
- Automotive Industries now have dynamic plane and tank pm's that are considerate of the number of shifts in use
- Military Shipyards Shiftwork PM line have been improved to sort out graphical issues
- Military shipyards now consume some amount of artillery as an alternative to iron/steel for ships (provides baseline artillery consumption)
- Automation PM's added to Electronics Factory
- Bug fix on ammo demob pm's
- Tweaked balance of small arms automation pm's
- Localization updated for all