Victoria 3

Victoria 3

Grey's Military Industries Rework
Visar 1–10 av 18 poster
< 1  2 >
Uppdatering: 1 okt @ 15:18

V1.5 (still)
- Fixed building group change from foundaries to foundries in vanilla 1.10.3

Uppdatering: 27 sep @ 0:38

V1.5 (still)
- Updated for vanilla 1.10 (minor)

Uppdatering: 30 jul @ 23:58

V1.5 (still)
- CMF compatibility updated
- Old AWR files deprecated
- PM's updated to vanilla (where save compatible)
- Tiger warnings resolved
- Updated Morgenrote compatibility to be more robust

Uppdatering: 23 jun @ 19:33

V1.5 (still)
- Fixed company bugs with Mitsubishi and Skoda

Uppdatering: 21 jun @ 7:10

V1.5 (still)
- Updated for 1.9

Uppdatering: 15 apr @ 0:08

V1.5 (still)
- Nerfed EGT PM to restrict it's profitability as the primary control.

Uppdatering: 30 mar @ 17:25

-bugfix on MR compatibility

Uppdatering: 22 mar @ 18:18

V1.5 (still)
- Added compatibility for Morgenrote's car racing team content.

Uppdatering: 3 jan @ 17:13

V1.5 (still)
- Small tweaks to Automotive Industries to fix a balance bug and improve AI behaviour

Uppdatering: 1 jan @ 15:51

V1.5
- Automotive Industries now have dynamic plane and tank pm's that are considerate of the number of shifts in use
- Military Shipyards Shiftwork PM line have been improved to sort out graphical issues
- Military shipyards now consume some amount of artillery as an alternative to iron/steel for ships (provides baseline artillery consumption)
- Automation PM's added to Electronics Factory
- Bug fix on ammo demob pm's
- Tweaked balance of small arms automation pm's
- Localization updated for all