Victoria 3
Grey's Military Industries Rework
Visualizzazione di 1-10 elementi su 18
< 1  2 >
Aggiornamento: 1 ott, 15:18

V1.5 (still)
- Fixed building group change from foundaries to foundries in vanilla 1.10.3

Aggiornamento: 27 set, 0:38

V1.5 (still)
- Updated for vanilla 1.10 (minor)

Aggiornamento: 30 lug, 23:58

V1.5 (still)
- CMF compatibility updated
- Old AWR files deprecated
- PM's updated to vanilla (where save compatible)
- Tiger warnings resolved
- Updated Morgenrote compatibility to be more robust

Aggiornamento: 23 giu, 19:33

V1.5 (still)
- Fixed company bugs with Mitsubishi and Skoda

Aggiornamento: 21 giu, 7:10

V1.5 (still)
- Updated for 1.9

Aggiornamento: 15 apr, 0:08

V1.5 (still)
- Nerfed EGT PM to restrict it's profitability as the primary control.

Aggiornamento: 30 mar, 17:25

-bugfix on MR compatibility

Aggiornamento: 22 mar, 18:18

V1.5 (still)
- Added compatibility for Morgenrote's car racing team content.

Aggiornamento: 3 gen, 17:13

V1.5 (still)
- Small tweaks to Automotive Industries to fix a balance bug and improve AI behaviour

Aggiornamento: 1 gen, 15:51

V1.5
- Automotive Industries now have dynamic plane and tank pm's that are considerate of the number of shifts in use
- Military Shipyards Shiftwork PM line have been improved to sort out graphical issues
- Military shipyards now consume some amount of artillery as an alternative to iron/steel for ships (provides baseline artillery consumption)
- Automation PM's added to Electronics Factory
- Bug fix on ammo demob pm's
- Tweaked balance of small arms automation pm's
- Localization updated for all