RimWorld

RimWorld

Buffs 'n Nerfs for the Generic Ammo Experience
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Uppdatering: 17 maj @ 8:31

You can now make certain weapons out of stony materials.
Added a MeleePenetrationFactor to stony materials.

Uppdatering: 16 maj @ 4:05

Made some minor balance tweaks.

Uppdatering: 15 maj @ 0:53

Tweaked the armor penetration capabilities of some bows.

Uppdatering: 14 maj @ 2:04

Made some balance tweaks to the assault shield from Combat Extended Armory.

Uppdatering: 12 maj @ 1:46

Added a new research project for the VWE research overhaul, called cannons.

Uppdatering: 11 maj @ 8:16

Tweaked the costs of cannon shells.

Uppdatering: 11 maj @ 1:34

Updated the textile rebalance.

Uppdatering: 11 maj @ 1:18

Slightly increased the armor effectiveness of balaclavas. This does not make them viable armor, to be clear, but it does mean devilstrand and hyperweave balaclavas will give 1-2mm of protection. Not much, but still something.

Uppdatering: 3 maj @ 20:50

Update the VFE - Medieval 2 patch to account for Combat Extended changes.

Uppdatering: 3 maj @ 19:55

Armor vest texture override now only kicks in if you have Gerrymon's Upscaled Vanilla Textures.