RimWorld

RimWorld

Buffs 'n Nerfs for the Generic Ammo Experience
Viser 21–30 av 163 bidrag
< 1  2  3  4  5 ... 17 >
Oppdatering: 17. mai @ 8.31

You can now make certain weapons out of stony materials.
Added a MeleePenetrationFactor to stony materials.

Oppdatering: 16. mai @ 4.05

Made some minor balance tweaks.

Oppdatering: 15. mai @ 0.53

Tweaked the armor penetration capabilities of some bows.

Oppdatering: 14. mai @ 2.04

Made some balance tweaks to the assault shield from Combat Extended Armory.

Oppdatering: 12. mai @ 1.46

Added a new research project for the VWE research overhaul, called cannons.

Oppdatering: 11. mai @ 8.16

Tweaked the costs of cannon shells.

Oppdatering: 11. mai @ 1.34

Updated the textile rebalance.

Oppdatering: 11. mai @ 1.18

Slightly increased the armor effectiveness of balaclavas. This does not make them viable armor, to be clear, but it does mean devilstrand and hyperweave balaclavas will give 1-2mm of protection. Not much, but still something.

Oppdatering: 3. mai @ 20.50

Update the VFE - Medieval 2 patch to account for Combat Extended changes.

Oppdatering: 3. mai @ 19.55

Armor vest texture override now only kicks in if you have Gerrymon's Upscaled Vanilla Textures.