RimWorld
Buffs 'n Nerfs for the Generic Ammo Experience
Menampilkan21-30 dari 163 kiriman
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Pembaruan: 17 Mei @ 8:31am

You can now make certain weapons out of stony materials.
Added a MeleePenetrationFactor to stony materials.

Pembaruan: 16 Mei @ 4:05am

Made some minor balance tweaks.

Pembaruan: 15 Mei @ 12:53am

Tweaked the armor penetration capabilities of some bows.

Pembaruan: 14 Mei @ 2:04am

Made some balance tweaks to the assault shield from Combat Extended Armory.

Pembaruan: 12 Mei @ 1:46am

Added a new research project for the VWE research overhaul, called cannons.

Pembaruan: 11 Mei @ 8:16am

Tweaked the costs of cannon shells.

Pembaruan: 11 Mei @ 1:34am

Updated the textile rebalance.

Pembaruan: 11 Mei @ 1:18am

Slightly increased the armor effectiveness of balaclavas. This does not make them viable armor, to be clear, but it does mean devilstrand and hyperweave balaclavas will give 1-2mm of protection. Not much, but still something.

Pembaruan: 3 Mei @ 8:50pm

Update the VFE - Medieval 2 patch to account for Combat Extended changes.

Pembaruan: 3 Mei @ 7:55pm

Armor vest texture override now only kicks in if you have Gerrymon's Upscaled Vanilla Textures.