RimWorld

RimWorld

Buffs 'n Nerfs for the Generic Ammo Experience
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Update: May 17 @ 8:31am

You can now make certain weapons out of stony materials.
Added a MeleePenetrationFactor to stony materials.

Update: May 16 @ 4:05am

Made some minor balance tweaks.

Update: May 15 @ 12:53am

Tweaked the armor penetration capabilities of some bows.

Update: May 14 @ 2:04am

Made some balance tweaks to the assault shield from Combat Extended Armory.

Update: May 12 @ 1:46am

Added a new research project for the VWE research overhaul, called cannons.

Update: May 11 @ 8:16am

Tweaked the costs of cannon shells.

Update: May 11 @ 1:34am

Updated the textile rebalance.

Update: May 11 @ 1:18am

Slightly increased the armor effectiveness of balaclavas. This does not make them viable armor, to be clear, but it does mean devilstrand and hyperweave balaclavas will give 1-2mm of protection. Not much, but still something.

Update: May 3 @ 8:50pm

Update the VFE - Medieval 2 patch to account for Combat Extended changes.

Update: May 3 @ 7:55pm

Armor vest texture override now only kicks in if you have Gerrymon's Upscaled Vanilla Textures.